Think Like A Game Designer

Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Jul 26, 2022
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
You and I Have So Many Overlaps
02:50 • 3min
3
Game's Workshop
05:55 • 2min
4
Chemists Are Not Social People
08:19 • 2min
5
How to Manage Yourself
09:52 • 4min
6
Game Designer Jobs
13:28 • 2min
7
Having Your Regret Is a Very Powerful Motivator to Avoid
15:00 • 2min
8
Game Designer Jobs - The Sexiest Job in the Game Industry
17:13 • 2min
9
How Do You Think Through It?
19:11 • 3min
10
How to Make a Game Design Decision, You Know?
22:25 • 2min
11
Game Design and Marketing Are the Same Thing, Right?
24:30 • 5min
12
How Do I Get in the Game Industry?
29:02 • 4min
13
You're Passionate About Doing What You Want Out of Your Life
32:41 • 3min
14
Is There Anything Wrong With Money?
35:28 • 3min
15
Guns or Butter?
38:06 • 2min
16
The Second Mountain E
39:46 • 2min
17
How to Get Into the Industry, Doctor Illier?
41:54 • 6min
18
Game Design - How Does It Affect People?
47:54 • 3min
19
Having a Team Is a Powerful Thing
51:10 • 3min
20
Game Design - What Are the Things That Really Matter?
54:13 • 2min
21
Building Relationships Through Design and Structure and Support
56:41 • 6min
22
Spinmaster - The Perfect Job for a Consultant
01:02:17 • 2min
23
How Did You Know Your Customer Thing?
01:04:06 • 2min
24
Designing for a Six Year Old Boy?
01:05:41 • 3min
25
How to Make a Game Event Happen at the Table
01:08:22 • 4min
26
What's the High Emotional Moment?
01:11:55 • 2min
27
What's the Heart of the Experience?
01:13:57 • 3min
28
A Game Engine That Can Support Anything, Like Anything
01:16:38 • 2min
29
A Game of a T C G
01:18:51 • 2min
30
The New Tools for Play and New Technologies for Games and Art
01:20:48 • 2min
31
What's the Next Big Thing?
01:23:00 • 3min
32
What Are You Thinking?
01:25:50 • 4min