
Think Like A Game Designer Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)
Jul 26, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Introduction
00:00 • 3min
You and I Have So Many Overlaps
02:50 • 3min
Game's Workshop
05:55 • 2min
Chemists Are Not Social People
08:19 • 2min
How to Manage Yourself
09:52 • 4min
Game Designer Jobs
13:28 • 2min
Having Your Regret Is a Very Powerful Motivator to Avoid
15:00 • 2min
Game Designer Jobs - The Sexiest Job in the Game Industry
17:13 • 2min
How Do You Think Through It?
19:11 • 3min
How to Make a Game Design Decision, You Know?
22:25 • 2min
Game Design and Marketing Are the Same Thing, Right?
24:30 • 5min
How Do I Get in the Game Industry?
29:02 • 4min
You're Passionate About Doing What You Want Out of Your Life
32:41 • 3min
Is There Anything Wrong With Money?
35:28 • 3min
Guns or Butter?
38:06 • 2min
The Second Mountain E
39:46 • 2min
How to Get Into the Industry, Doctor Illier?
41:54 • 6min
Game Design - How Does It Affect People?
47:54 • 3min
Having a Team Is a Powerful Thing
51:10 • 3min
Game Design - What Are the Things That Really Matter?
54:13 • 2min
Building Relationships Through Design and Structure and Support
56:41 • 6min
Spinmaster - The Perfect Job for a Consultant
01:02:17 • 2min
How Did You Know Your Customer Thing?
01:04:06 • 2min
Designing for a Six Year Old Boy?
01:05:41 • 3min
How to Make a Game Event Happen at the Table
01:08:22 • 4min
What's the High Emotional Moment?
01:11:55 • 2min
What's the Heart of the Experience?
01:13:57 • 3min
A Game Engine That Can Support Anything, Like Anything
01:16:38 • 2min
A Game of a T C G
01:18:51 • 2min
The New Tools for Play and New Technologies for Games and Art
01:20:48 • 2min
What's the Next Big Thing?
01:23:00 • 3min
What Are You Thinking?
01:25:50 • 4min
