
Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)
Think Like A Game Designer
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You and I Have So Many Overlaps
Peter Schmidt: I'm here with luke. We've stepped on a lot of land mines and learned some things, and it's our job to tell people where those land mines are. Let's go land mine hunting. What got you into gaming, into the industry? And in this nowt 20 plus your ride or so that youve been on t weve a lots of fun overlaps. You know, i think each perspective really helps to high light he craft in a really powerful way.
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