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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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What's the High Emotional Moment?

Wright: "It's a, it's really o to be clearway harder than mine wag harder. It is hard to take a beloved thing and then up date it without upsetting people" The game has been updated so that you can play with younger kids as well as older players. Wright hopes the event will provide an opportunity for gamers of all ages to meet each other in new ways.

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