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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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The New Tools for Play and New Technologies for Games and Art

Games an art evolve in parallel to technology like that. It is always the thing that we ere technologically capable of doing that creates this new generation of games and art. And so it's always really valuable as a designer to think, ok, what are the new tools for play and new technologies that could lead to these kinds of interesting and crazy new experiences?

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