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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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What's the Heart of the Experience?

Op nows was years of work trying to make it, you know, expanded and who is without tape, breaking away from the heart of it. And that's true for any game that anybody wants to expand, right? So i love aatooins are fantastic. Yes.

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