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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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Having Your Regret Is a Very Powerful Motivator to Avoid

"I was a chemist. Put in my forty years as a chemist, but man, every week end i worked on some cool thing," he says. "It's just having your regret is, for me, about a large thing as a very powerful motivator to avoid." The same day that they offer him a job at game's workshop, 'i get an offer to be a game designer'

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