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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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Designing for a Six Year Old Boy?

Designing games for kids can be tough, says Audiene. How do you design for someone that's not in your target? "I wanted the 12 year olds to be ing perfectly and be playing competitively" She also wants them to have fun with their product.

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