
Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)
Think Like A Game Designer
00:00
Game Designer Jobs
"The way i run my life is to avoid big regrets, right? I never want to say i didn't try hard enough for something i really wanted. Not getting it, that's fine. That's a die role," he says. "But not putting in the effort and later on, feeling like i should have done more is a feeling i avoid, like the plague."
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