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Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)

Think Like A Game Designer

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Chemists Are Not Social People

"I think this sort of managerial efficiency and this ability to get things done in a variety dea of categories, not just designs, in getting games across is incredibly powerful," he says. "You'll find that chemists are not social people, like gamers are, right there." And they can be really difficult to deal with a because they're so solitary. So how do you manage solitary people? Well, you can be taught how to do that".

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