
Luke Peterschmidt — From Dungeons & Dragons to Bakugan: Leveraging Game Design in Marketing, Teaching, and Global Phenomenons (#39)
Think Like A Game Designer
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Game Design - What Are the Things That Really Matter?
This is another case where your the exact principles you talked about earlier apply here. What are the things that really matter? And you've identified several of them, right? The things that came came by default when the structure was up, where we're all in the same room. If you've never had friends that you've never met that live outside of where you live, now you're going to, right? Yes?
Play episode from 54:13
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