Think Like A Game Designer

Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)

Jan 30, 2023
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Episode notes
1
Introduction
00:00 • 4min
2
Game Pathways Podcast - What's It All About?
04:05 • 3min
3
Game Pathways Scholarship
07:07 • 2min
4
How Did You Get Into the Game Industry?
08:44 • 2min
5
What Is the Point of Joy in Your Life?
11:01 • 3min
6
Game Design - Unpacking That
14:00 • 4min
7
Iteration Speed Is the Name of the Game
17:52 • 2min
8
Platt Hack Games - I Need This Game?
19:46 • 3min
9
Irrational Games Final Decision
22:24 • 2min
10
How to Succeed in the Game Design Industry?
24:03 • 2min
11
Colby
25:39 • 2min
12
Bioshock Infinite
27:18 • 4min
13
How to Make a Board Game Work for the Audience, Right?
31:06 • 2min
14
The Challenges in the Board Game Industry
33:22 • 3min
15
What's the Next Big Thing for Plata Apps?
36:07 • 3min
16
Can Investing in a Hit Game Kill Your Company?
38:59 • 2min
17
FDZ - The First Time I Was Not Able to Really Decide the Course of My Design Direction
40:44 • 4min
18
Dead of Winter - What Lessons Did You Learn?
44:42 • 5min
19
The First Crossword Card - Isn't It?
49:58 • 2min
20
You're Bad and You Should Feel Bad
51:51 • 1min
21
The Heart of the Design Process
53:20 • 3min
22
How Did COVID Affect You?
56:34 • 4min
23
I Love Owning a Company, You Know?
01:00:58 • 3min
24
Wild Gardens - What Is the Vision for the Game?
01:03:52 • 3min
25
GameFound Kickstarter vs Crowdfunding?
01:07:02 • 3min
26
Is There a Kickstarter for Ascension Tactics?
01:09:41 • 2min
27
Is Foraging the Thing?
01:11:28 • 4min