
Think Like A Game Designer Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Jan 30, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 4min
Game Pathways Podcast - What's It All About?
04:05 • 3min
Game Pathways Scholarship
07:07 • 2min
How Did You Get Into the Game Industry?
08:44 • 2min
What Is the Point of Joy in Your Life?
11:01 • 3min
Game Design - Unpacking That
14:00 • 4min
Iteration Speed Is the Name of the Game
17:52 • 2min
Platt Hack Games - I Need This Game?
19:46 • 3min
Irrational Games Final Decision
22:24 • 2min
How to Succeed in the Game Design Industry?
24:03 • 2min
Colby
25:39 • 2min
Bioshock Infinite
27:18 • 4min
How to Make a Board Game Work for the Audience, Right?
31:06 • 2min
The Challenges in the Board Game Industry
33:22 • 3min
What's the Next Big Thing for Plata Apps?
36:07 • 3min
Can Investing in a Hit Game Kill Your Company?
38:59 • 2min
FDZ - The First Time I Was Not Able to Really Decide the Course of My Design Direction
40:44 • 4min
Dead of Winter - What Lessons Did You Learn?
44:42 • 5min
The First Crossword Card - Isn't It?
49:58 • 2min
You're Bad and You Should Feel Bad
51:51 • 1min
The Heart of the Design Process
53:20 • 3min
How Did COVID Affect You?
56:34 • 4min
I Love Owning a Company, You Know?
01:00:58 • 3min
Wild Gardens - What Is the Vision for the Game?
01:03:52 • 3min
GameFound Kickstarter vs Crowdfunding?
01:07:02 • 3min
Is There a Kickstarter for Ascension Tactics?
01:09:41 • 2min
Is Foraging the Thing?
01:11:28 • 4min
