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Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)

Think Like A Game Designer

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Iteration Speed Is the Name of the Game

It took about two years for the game to come out. There were definitely multiple iterations throughout that process. Colby was still learning too. He probably shouldn't have signed the first version of my game that early in the process. But we were, we were all hungry together and trying to figure all this stuff out.

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