
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
00:00
How to Succeed in the Game Design Industry?
From meeting Colby up until getting hired full-time, it was a three-year process. There's no better trait that I have found than just that willingness to hustle followed only closely by your ability to take feedback and iterate without your ego getting in the way. "I was lucky that I lived 15 minutes away from a company"
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