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Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)

Think Like A Game Designer

00:00

You're Bad and You Should Feel Bad

"I think that you're dead, dead lines, dead lines matter," he says. "If the designer is just tiddling around in the background, trying to figure out the design, everybody else has to hold up and wait" He adds: "Sometimes great work comes out of being able to listen to that voice and say, it's not ready yet."

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