
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
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The Heart of the Design Process
Sometimes there's a voice inside you that says, this isn't good enough. How does someone know or train that instinct? I personally think there's a few different things. You really have to develop very tough skin and train the people that are giving you feedback. The second thing is understanding how to watch and see how people react around different products.
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