
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
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The Challenges in the Board Game Industry
It took you three years to get into a full time job at Platt Hat and this bio shock design is kind of something you're very passionate about. How long were you with Platt Hat? Like how, what are the, you know, I know you have a ridiculous number of credits to your name in terms of the number of projects you worked on there. And throughout that process, Platt Hat was purchased by F2Z and F2Z was purchased by Asmode. So I really got to enjoy quite the different levels of the board game industry from a small indie company all the way up to the most corporate version of what exists in the industry.
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