
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
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Dead of Winter - What Lessons Did You Learn?
Dead of Winter was originally going to release without crossword cards, which is the most for people that aren't familiar. It's probably the thing that made people most engaged with the product, which is a little bit in detail. The other big lesson was just like knowing when a game is right and ready to be released versus when it's not. And I really think we need to focus on something more than zombies because they're so many zombie games out there.
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