
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
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FDZ - The First Time I Was Not Able to Really Decide the Course of My Design Direction
By the time FDZ bought the company, I had been the second employee only there for about a year and a half. So all of these changes that were taking place suddenly put me in the position of not being able to decide what I was going to do next. And then also because we had so much level, it also became like, well, we need to get that of winter too out there like immediately. Yeah. It was a struggle For a small company to go from being able to control a lot of its decisions to going to a system that had more of a hierarchy in place.
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