
Isaac Vega — From Humble Prototypes to Bioshock Tables, Navigating Unexpected Successes, and the Freedom of Forging One’s Path in Game Design (#44)
Think Like A Game Designer
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Irrational Games Final Decision
We were all pitching to Colby at the time who would then decide on what we would pitch to irrational games. It was at the end of the day irrational games final decision. But we only wanted to present one thing that was very clear as far as what our vision was. So we only ever ended up presenting the game that I had designed to irrational speed. And that's the one that ended the game. Yeah, that makes a lot of sense in general. If you're approaching a client or a licensor with something, you want a clear vision inflationation. There's actually a lot of things with game design in general. We'll just put in optional rules and optional different ways
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