
Think Like A Game Designer Gary Arant — Ascending the Ranks at Stone Blade: From Intern to COO, Designing Iconic Card Games, and Challenging Assumptions in Game Development (#47)
May 8, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Introduction
00:00 • 3min
Stoneblade's Origin Story
02:48 • 2min
The Journey of a Magician
04:37 • 4min
The Importance of Putting Yourself in the Right Place
08:20 • 2min
The Importance of Repetition in Design
10:40 • 3min
The Transition From Kid on the Design Team to Lead Designer
13:14 • 5min
The Origins of Shards of Infinity
18:33 • 3min
How to Build a Deck in Ascension
21:20 • 5min
The Importance of Mastery Level Up Cards
26:07 • 6min
How to Make Shards of Infinity a Fun Game
32:03 • 5min
The Legacy Style Content Unlocking for Ascension
36:39 • 3min
Ascension: A Legacy Game
39:26 • 2min
Ascension: A Custom Cube
41:32 • 2min
The Future of Ascension
43:16 • 2min
The Power of Assumptions in Game Design
45:20 • 5min
The Power of Possibilities
50:10 • 3min
How to Communicate Effectively
53:23 • 3min
The Importance of Discussing Assumptions Early
55:57 • 3min
How to Transition From Kid at the Cob Kid to a Game Designer
58:43 • 3min
How to Deal With Negative Negative Conversations
01:01:25 • 5min
The Importance of Leading by Example
01:06:04 • 4min
