
Gary Arant — Ascending the Ranks at Stone Blade: From Intern to COO, Designing Iconic Card Games, and Challenging Assumptions in Game Development (#47)
Think Like A Game Designer
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Ascension: A Legacy Game
With shards it's about making sure that like a very set amount of content is digestible for people. With Ascension I feel like we could go a different direction and possibly make more of a classic style legacy game. So there would be different ways that like okay depending upon what you do certain pieces or new rules or elements would then get unlocked something like that.
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