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Gary Arant — Ascending the Ranks at Stone Blade: From Intern to COO, Designing Iconic Card Games, and Challenging Assumptions in Game Development (#47)

Think Like A Game Designer

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How to Make Shards of Infinity a Fun Game

I think that the game is super replayable there's a lot of stuff to sink your teeth into and so my gut would go immediately too. Let's just make some more cool content in kind of in the play space that we've already made for the most part. And then one of the things that I had kind of we started talking about was this idea of creating a you know in charge of infinity character. So it's almost kind of a legacy style game where the changes as you go are like hey you when you open the box you first play with just charge and infinity. And then you hear the story of like why do the infinity charts come from? What does it mean to be

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