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Gary Arant — Ascending the Ranks at Stone Blade: From Intern to COO, Designing Iconic Card Games, and Challenging Assumptions in Game Development (#47)

Think Like A Game Designer

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How to Transition From Kid at the Cob Kid to a Game Designer

90% of the work is before whether or not Superman gets that plus one plus one. I was able to see how much of a great job you were doing and how much I was actually holding you back so this is a very difficult lesson to take in in general but it was great to have someone like you there to to watch you grow. What kind of things have you learned now that you didn't really think about before just kind of try to pull some nuggets here out for for our listening audience yeah. You know obviously there's a lot of place ways you can take this but you know what kind of jumps out to you and sort of what do you see that's helped you to

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