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Gary Arant — Ascending the Ranks at Stone Blade: From Intern to COO, Designing Iconic Card Games, and Challenging Assumptions in Game Development (#47)

Think Like A Game Designer

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The Power of Possibilities

The benefits are individual as well as collectively right like there have been plenty of times where I was just racking my brain and this is a tip. Sit down and categorize the things that you're doing whether it's departments that you're working with or parts of your game elements of your engine whatever break things out  and then visualizing what it is at the end. The more stuff you can do like that some of it will be obvious but there are oftentimes be things that you like you realize way sooner that you have a choice.

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