The Secret Lives of Games

108: Designing For Delight with Vectorpark (Windosill)

Jan 27, 2023
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Windowsill: A Short Puzzle Game on Switch
01:46 • 3min
3
The Nervousness of Talking to People
04:19 • 3min
4
The Power of Silence
07:18 • 6min
5
The Importance of Defining Core Design Values
12:55 • 2min
6
How to Make a Strange Dance
14:45 • 2min
7
How to Choose When Something Is Strong Enough to Pursue
16:50 • 2min
8
The Trough of Disillusionment
18:38 • 2min
9
The Pit of Disdain
20:29 • 4min
10
Metamorphobate: A Journey Through Time
24:02 • 3min
11
The Importance of Play Testing
27:08 • 4min
12
The Importance of Having an Audience
30:51 • 3min
13
The Importance of Painting for Windowsill
33:25 • 2min
14
The Switch Version of Windows Hill
35:12 • 3min
15
The Challenge of Adapting a Game
38:39 • 5min
16
The Importance of 3D in VR
43:51 • 3min
17
The Magic of the Proscenium
47:18 • 3min
18
How I Learned to Draw With Illustrator
50:22 • 6min
19
How to Make a DVD Menu for the IT Crowd
56:03 • 2min
20
The Surprise of a Blu-Ray Menu Creator
58:33 • 4min
21
How I Met Chris Ware
01:02:18 • 2min
22
The Origins of Osmos and Windowsill
01:04:21 • 2min
23
How to Play Games That You Like
01:06:36 • 2min
24
Tet, T-E-T
01:08:09 • 3min
25
The Influence of Ricky Haggot and Dick Hogg on Gaming
01:11:00 • 2min
26
The Importance of Play
01:13:26 • 7min