The Secret Lives of Games cover image

108: Designing For Delight with Vectorpark (Windosill)

The Secret Lives of Games

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How to Choose When Something Is Strong Enough to Pursue

Zach, even though you couldn't make it, sent us a question that I think builds off that. Maybe saying that all of your work feels rooted in like toy playfulness. But Zach was also asking about deciding which ones to pursue. Like how do you decide when something is strong enough to pursue? Because I imagine you're someone who has a couple of things.

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