
108: Designing For Delight with Vectorpark (Windosill)
The Secret Lives of Games
00:00
How to Choose When Something Is Strong Enough to Pursue
Zach, even though you couldn't make it, sent us a question that I think builds off that. Maybe saying that all of your work feels rooted in like toy playfulness. But Zach was also asking about deciding which ones to pursue. Like how do you decide when something is strong enough to pursue? Because I imagine you're someone who has a couple of things.
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