The Secret Lives of Games cover image

108: Designing For Delight with Vectorpark (Windosill)

The Secret Lives of Games

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The Importance of 3D in VR

I want that space to be constructed in your head by the visual cues. The fun for me is like, oh, with just this very simple set of shapes, suddenly like you're seeing something that's more than just a three dimensional form. And I mean, you can't have shading. But I think shading is kind of over hinting at things anyway.

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