
108: Designing For Delight with Vectorpark (Windosill)
The Secret Lives of Games
00:00
The Challenge of Adapting a Game
I like the idea of thinking of all games as possession. And that was just a different way of approaching it. I mean, for one thing, this game still is sort of vignette oriented in that these, these figures move from episode to episode. But it's much more spare visually than my other games. It's more about the motion of these things. So there's no, it's not really a setting and a scene in a picture. It's a, it's more of a performance, like a theatrical thing almost in my mind. To me, this is going even further in that direction, I've tried to think about how design parts of this are almost like,
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