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108: Designing For Delight with Vectorpark (Windosill)

The Secret Lives of Games

00:00

The Importance of Play

"I don't feel that strongly about how people should make games, I guess. That's very bad." "There's something really nice when something is just enough when it just does what it needs to do," says Takashi Kita of his work as a game designer and artist. "It's potentially potentially it's a commercial issue that I'm overlooking", adds the educator-turned-gamemaker. 'We could just be doing performance in games so much better,' he concludes after playing 140 hours of Elden Ring last night.

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