
108: Designing For Delight with Vectorpark (Windosill)
The Secret Lives of Games
00:00
The Switch Version of Windows Hill
I was just marbling again, playing the game on iPad and how much it feels built for touch. It just made me think how you're thinking about input mechanism these days versus maybe where your head was at 10 years ago. And if there's things like VR or other stuff that is intrigued you or explored or AR or any of that world too,. I can see you working in different, non-traditional, you know, game mediums.
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