
108: Designing For Delight with Vectorpark (Windosill)
The Secret Lives of Games
00:00
The Pit of Disdain
When things are only half working, they're broken, and it feels terrible to me. I'm so much of development time for me is like smoothing away things. And games usually aren't like pretty when they're like 90% done, but pretty when they's like 100% done. Metamorphobette was definitely a much more calculated kind of project. But I knew from the start, I mean, I, you know, again, I was going to go with this thing where I want to make an interactive alphabet book.
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