
New Books in Science, Technology, and Society Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
4 snips
Feb 7, 2023 Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13
Introduction
00:00 • 2min
Ludo Street Credibility Interview
01:42 • 2min
How Did You Come to Write Gaming in the Past?
03:58 • 5min
A Critical Learning Tool - Video Games
08:58 • 5min
Historical Video Games and the Lutology Argument and Its Importance for Teachers and Teachers
14:06 • 3min
Is Your Idea of Historical Problem Spaces Captured?
17:27 • 3min
Is a Historical Game a Good Tool for Historical Questioning?
20:43 • 4min
Procedural Literacy Is a Tool That Is Very Limited in Very Important Ways
24:41 • 5min
Using Games as a Learning Tool Does Not Conflict With Exercise in Critical Reading and Writing
29:14 • 4min
Is the Digital Native a Good Idea?
33:27 • 6min
Digital Game Studies
39:24 • 4min
Historical Game Studies Is Getting Really Exciting
43:43 • 3min
What Are You Working on Right Now?
46:20 • 3min
