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Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)

New Books in Science, Technology, and Society

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Historical Video Games and the Lutology Argument and Its Importance for Teachers and Teachers

I was just thinking when you were mentioning actually sales because I just wrote a text yesterday for some form of internal newsletter. You also see historical games then as excellent tools for thinking about human agency and human choices and actions within systems. So that's going on in every historical video game to me is a pretty useful analogy for thinking about our world right where there are lots of world systems  and we can work with some of them and avoid others, he says.

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