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Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)

New Books in Science, Technology, and Society

00:00

Procedural Literacy Is a Tool That Is Very Limited in Very Important Ways

Students need to be literate in how computer devices function. They really will benefit from understanding how they work we're seeing that right now with chat GPT the artificial intelligence. Using historical games in history classes can kind of bridge that gap because you can start to talk with people about very simple but important concepts.

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