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Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)

New Books in Science, Technology, and Society

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Using Games as a Learning Tool Does Not Conflict With Exercise in Critical Reading and Writing

Using games as a learning tool does not conflict with exercise in critical reading and writing. The original that original chapter was written in 2010 when absolutely I was hearing more often quite simply that games are remedial. "I think it's still being brought up in places but I think I hope we're moving along as a species"

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