
Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
New Books in Science, Technology, and Society
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A Critical Learning Tool - Video Games
I really enjoy doing is translating some of that more abstract discussion into something that somebody yeah can use in a classroom to me implementation is the most exciting part of of education. And this seems to be this this very point you were mentioning actually a handbook a guideline something you can work with this is so important because it seems to me that there's still this enormous gap between between the more theoretical frameworks or side when it comes for example to conferences and really people who need to to have something in their hands to work withSomething practical so this book is really groundbreaking. Well thank you that'sYeah I mean that's really my sense is that I do I don't know what one says about themselves I
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