Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
How to Play Spinky
02:01 • 3min
Roguelikes: A Game That Looks Intractable
04:55 • 6min
Brogue: The Most Traditional Road
10:31 • 4min
The Importance of Feel in Game Design
14:09 • 6min
Break Is a Game That's Fun and Simple
19:57 • 4min
How to Balance Roguelikes
24:17 • 4min
How to Use Enchantments in Dungeons
28:12 • 5min
The Unnamed Bang Band: A Roguelike Game
33:29 • 5min
How to Use the Environment to Your Advantage in a Game
38:57 • 3min
The Wizard's Guide to Monsters in Harbor Pirate
41:34 • 3min
The Importance of Game Duration in Rogue
44:49 • 4min
Broken: The Legend of Zelda
48:24 • 2min
How to Deal With Random Potions in Brogue
50:48 • 6min
How to Use Unknown Items in Level 3
56:20 • 4min
How to Design an Elegant UI for Monster Hunters
59:57 • 2min
The Future of Platforming
01:01:29 • 3min
Spelunky: A Different Approach to Level Design
01:04:40 • 3min
The Relationship Between Games and Social Media
01:07:36 • 2min
Brogue: A Daily Challenge Run
01:09:30 • 2min
How to Play Brogue in a Social Challenge
01:11:43 • 4min
How to Get to Level Nine
01:15:33 • 3min
How to Hallucinate in a Game
01:18:07 • 3min
The Invulnerable Alligator
01:20:52 • 1min
The Importance of Cursed Items
01:22:19 • 2min
The Beginner's Guide to Jelly Hunting
01:24:28 • 3min
How to Modding a Platformer
01:27:07 • 4min


