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18: Exploring Brogue with Brian Walker

The Secret Lives of Games

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Break Is a Game That's Fun and Simple

Every single thing in broke is designed around basically what you're saying. Every almost every enemy has this totally unique movement or power or style of attacking. Most of those have their own axis that like collide with other things so like one weapon might be great against a couple different enemies but it's not great against over because over is due a ton of damage and they just hit you. I'm kind of blown away by how you manage to do that and still keep everything feeling relatively simple which I want to talk about in a second.

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