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18: Exploring Brogue with Brian Walker

The Secret Lives of Games

00:00

How to Design an Elegant UI for Monster Hunters

So much of the game design seems to come from trying to make an elegant UI. There are so many good choices in the UI especially like reserving a third of the screen for information about monsters. The sidebar was there right at first I think it was before he released the game. It felt really weird to devote so much real estate to UI basically and not to dungeon. But it paid offI don't know if we can get back into this daily but go for it.

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