
18: Exploring Brogue with Brian Walker
The Secret Lives of Games
00:00
Spelunky: A Different Approach to Level Design
Brian, a bunch of us watched your talk on your level generation algorithm for Brogue. It kind of seemed almost like an opposite approach to level design in Spelunky. Brian: Does that difference with Spelunky based on what you know about it make sense to you? Yeah, I think so.
Play episode from 01:04:40
Transcript


