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18: Exploring Brogue with Brian Walker

The Secret Lives of Games

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Spelunky: A Different Approach to Level Design

Brian, a bunch of us watched your talk on your level generation algorithm for Brogue. It kind of seemed almost like an opposite approach to level design in Spelunky. Brian: Does that difference with Spelunky based on what you know about it make sense to you? Yeah, I think so.

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