Play Matters

Book • 2014
In 'Play Matters' Miguel Sicart presents a compact theory of play, arguing that play is a foundational human activity with ethical and cultural significance.

He examines how playful practices shape social interactions, design, and meaning-making, offering conceptual tools for understanding play beyond games.

The book engages with play theory to inform design and critical perspectives on interactive media.

Sicart's accessible approach makes it useful for scholars and designers interested in the cultural implications of play.

It situates play as a central mode of human engagement in contemporary life.

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Mentioned by
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Miguel Sicart
as his earlier book that preceded 'Playing Software'.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as his earlier book that introduced a theory of play.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as his earlier book serving as a precursor to his later work on play.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as his earlier book and part of his prior work leading up to the current book.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as his earlier book that presented a prior theory of play.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

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