New Books in Science, Technology, and Society

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

Mar 2, 2026
Miguel Sicart, a professor studying play, game studies, and design, and head of the Center for Digital Play. He explores how playing with software shapes both human and software agency. He discusses make-believe, cybernetic approaches to digital play, generative AI examples, and how play can be weaponized by platforms and capitalism.
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ANECDOTE

Personal Gaming Rituals And Nintendo DS Nostalgia

  • Miguel Sicart shares personal gaming preferences and rituals like daily Slay the Spire since March 2020.
  • He fondly recalls Nintendo DS innovations such as download play and vertical narrative games like Hotel Dusk.
INSIGHT

Make-Believe Beats Competition In Digital Play

  • Make-believe and mimicry matter more than agonistic competition in digital play.
  • Sicart provocatively claims digital mimicry (worldbuilding and role-taking) outweighs traditional agonistic play in shaping online culture.
INSIGHT

Play Is How We Understand Software

  • Playing is the primary way people make sense of ubiquitous digital systems in the information age.
  • Miguel Sicart argues that because software pervades daily life, playful interaction shapes how we understand and live with software agency.
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