#85758
Mentioned in 1 episodes
Metagaming
Book •
Mentioned by
Mentioned in 1 episodes
Mentioned by ![undefined]()

to reference the idea of games-as-materials and play as construction.

Harry Lee Shang Lun

12 snips
All Systems Brough - Kompendium
Mentioned by ![undefined]()

as a highly influential work that reframes video games as software we play with.

Miguel Sicart

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by ![undefined]()

as a formative book arguing that many video games function primarily as software objects to be played with.

Miguel Sicart

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by ![undefined]()

as a favorite book that argues video games are software and reframes how we understand play with games.

Miguel Sicart

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by ![undefined]()

as an influential book arguing that video games function as software and prompting rethinking of play.

Miguel Sicart

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by 

, it's a book they plan to cover in a future episode.


Cameron Kunzelman

8 – Bloom – Gaming The Stage
Mentioned by ![undefined]()

as an influential book arguing that video games are software we play with, inspiring his 'playing software' framework.

Miguel Sicart

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by ![undefined]()

as a book about metagaming.

Doug Wilson

145: Addressing Memory with Plunderludics



