#85758
Mentioned in 1 episodes

Metagaming

Book •

Mentioned by

Mentioned in 1 episodes

Mentioned by
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Harry Lee Shang Lun
to reference the idea of games-as-materials and play as construction.
12 snips
All Systems Brough - Kompendium
Mentioned by
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Miguel Sicart
as a highly influential work that reframes video games as software we play with.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
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Miguel Sicart
as a formative book arguing that many video games function primarily as software objects to be played with.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
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Miguel Sicart
as a favorite book that argues video games are software and reframes how we understand play with games.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
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Miguel Sicart
as an influential book arguing that video games function as software and prompting rethinking of play.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
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Cameron Kunzelman
, it's a book they plan to cover in a future episode.
8 – Bloom – Gaming The Stage
Mentioned by
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Miguel Sicart
as an influential book arguing that video games are software we play with, inspiring his 'playing software' framework.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
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Doug Wilson
as a book about metagaming.
145: Addressing Memory with Plunderludics

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