New Books in Technology

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

Mar 2, 2026
Miguel Sicart, professor and head of the Center for Digital Play, studies games, play and software. He explores how playing with software shapes human and software agency. He discusses play’s role across games, AI, education and platform capitalism. He warns how play can be weaponized and sketches an ethic of playful, respectful interaction with digital systems.
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ANECDOTE

Slay The Spire And The Nintendo DS Influence

  • Sicart's favorite ritual is playing Slay the Spire daily since March 2020.
  • He also praises Nintendo DS for shaping his taste, keeping two DS units and over 100 DS games.
INSIGHT

Information Age as a New Historical Frame

  • The Information Age is defined by the ubiquitous presence of digital systems that reshape daily life and society.
  • Miguel Sicart equates it to the Anthropocene: digital systems are unavoidable and we cannot understand society without them.
INSIGHT

Playing Is How We Understand Software

  • Playing is the primary way people make sense of and relate to software in the information age.
  • Sicart shows generative AI uptake (ChatGPT, DALL·E) is driven by playful exploration that reveals and shapes system boundaries.
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