The ethics of computer games

Book • 2009
Miguel Sicart's 'The Ethics of Computer Games' examines ethical dimensions in videogame design and play, exploring how games mediate moral choices and shape players' ethical understanding.

The book investigates responsibility in design, features of gameplay that invite ethical reflection, and methodologies for designing ethically-aware games.

Sicart offers frameworks for evaluating games' moral impacts and proposes approaches for integrating ethics into design practice.

It serves as a foundational text for scholars and designers concerned with the interplay between games and ethical thought.

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Mentioned by
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Miguel Sicart
as one of his earlier books addressing ethical considerations in games.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as one of his previous books on ethical gameplay design.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as one of his earlier books addressing ethical considerations in game design.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as one of his earlier books on ethical considerations in game design.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mentioned by
undefined
Miguel Sicart
as one of his prior books focused on ethical issues in games.
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

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