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Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

Mar 2, 2026
Miguel Sicart, professor and scholar of play and digital culture, explores how playing with software shapes both people and systems. He discusses entangled agency between users and software, the role of make-believe and world-traveling in digital play, risks of gamified exploitation, and how generative AI reframes playful interactions. Short, provocative, and focused on play as a cultural force.
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ANECDOTE

Slay The Spire Became A Daily Ritual

  • Miguel Sicart's daily ritual is playing Slay the Spire since March 2020.
  • He treats the game's daily runs as a go-to ritual while occasionally sampling indie and AAA titles but returns to Slay the Spire regularly.
INSIGHT

Make-Believe Outweighs Competition In Digital Play

  • Make-believe and mimicry matter more than agonistic competition in digital play.
  • Sicart provocatively claims digital interactions prioritize mimicry (world-building, role adoption) over traditional competitive play.
INSIGHT

Play Is How We Understand Software

  • Playing is the primary mode we use to make sense of ubiquitous digital systems.
  • Miguel Sicart argues in the information age our daily life is transformed by software, so play becomes how we understand and relate to those systems.
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