New Books in Science, Technology, and Society

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

Mar 2, 2026
Miguel Sicart, professor and head of the Center for Digital Play, studies digital play and game studies. He explores how play shapes our relationship with software and vice versa. The conversation covers play as a cultural force, playfulness in AI and platforms, gamification as exploitation, and rethinking play theories for the computational age.
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ANECDOTE

Why The ITU Center Shifted To Digital Play

  • Miguel Sicart is Galician, based in Copenhagen, and leads the Center for Digital Play at IT University of Copenhagen.
  • He moved the center from a games focus to studying play broadly across AI, museums, and digital life.
ANECDOTE

Slay The Spire And The Nintendo DS Ritual

  • Sicart's favorite ritual is playing Slay the Spire daily since March 2020.
  • He also loves Nintendo DS for its varied, creative games and still keeps many DS titles and two functioning consoles.
INSIGHT

Make Believe Trumps Agonism In Digital Play

  • Make-believe and mimicry matter more than agonistic competition in digital play.
  • Sicart provocatively claims mimicry (worldbuilding and simulation) is central to digital interactions, shifting focus away from classic agonistic play theories.
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