A Trip Down Memory Card Lane

David Kassin and Robert Kassin
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Aug 25, 2022 • 49min

Ep.104 – From F-Zero to Fun: The Making of Super Mario Kart

In 1992, Nintendo released Super Mario Kart for the Super Famicom and SNES, introducing players to the chaos and charm of kart racing. We trace how Nintendo R&D4, fresh off F-Zero, pivoted to split-screen multiplayer and compact circuits, trading futuristic speed for playful competition. The episode explores early prototypes—complete with oil cans instead of banana peels—the creation of Mode 7’s pseudo-3D visuals, and Shigeru Miyamoto’s influence in shaping a friendly rivalry among familiar faces. Our conversation highlights critic and fan reactions praising its creativity, accessibility, and surprising depth, while touching on its lasting legacy as gaming’s top-selling racing franchise. Join us as we drift, spin, and celebrate two years of our own history with Super Mario Kart on today’s trip down Memory Card Lane.Read transcript
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Aug 18, 2022 • 59min

Ep.103 – There's Another World Out There: The Art, Struggle, and Legacy of Eric Chahi’s Another World

In 1991, Another World, known as Out of This World in the U.S., introduced cinematic storytelling and emotional depth to gaming. We trace Eric Chahi’s journey from contract programmer on titles like Future Wars to creating his own masterpiece through improvisation and innovation. Influenced by Dune, Star Wars, and Dragon Ball, Chahi designed the game’s polygon-based visuals, rotoscoped animation, and HUD-free presentation entirely on his own. The episode highlights publisher clashes between Delphine and Interplay, critic reviews praising its artistry, and user reflections on its atmosphere and challenge. Our conversation explores its influence on Hideo Kojima, Fumito Ueda, and Suda51, along with Chahi’s later projects Heart of Darkness, From Dust, and Paper Beast. Join us as we dive, dodge, and explore Another World on today’s trip down Memory Card Lane.Read transcript
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Aug 11, 2022 • 1h

Ep.102 – Take It To The Streets: How a Bored Meeting Sparked the Street Fighter Revolution

In 1987, Capcom released Street Fighter, the arcade brawler that introduced the world to Ryu, Ken, and the foundation of the fighting game genre. We trace Takashi Nishiyama’s career from Moon Patrol and Kung-Fu Master at Irem to his move to Capcom, where he built on boss-fight mechanics to create one-on-one tournament combat. The episode highlights martial arts film influences, early pressure-sensitive arcade buttons, and how Street Fighter pioneered blocking, special move inputs, and competitive play. Our conversation explores various reviews that called it clunky yet innovative, and how its ideas paved the way for Street Fighter II’s revolution. We also follow Nishiyama’s later career at SNK and Dimps, shaping Fatal Fury, King of Fighters, and Street Fighter IV. Join us as we fight, block, and Hadouken through Street Fighter on today’s trip down Memory Card Lane.Read transcript
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Aug 4, 2022 • 53min

Ep.101 – Narratively Confused: Breaking the Fourth Wall with The Stanley Parable

In 2011, The Stanley Parable began as a Half-Life 2 mod by Davey Wreden, a film student fascinated by storytelling and player choice. We trace Wreden’s journey from experimenting with narrative disobedience to teaming up with William Pugh for the 2013 standalone version. Together, they expanded the experience with new endings, a self-aware demo, and a narrator whose commentary challenged the illusion of free will in gaming. Our conversation explores critic and fan reactions, some calling it brilliant, others baffling, and how the 2022 Ultra Deluxe edition pushed its meta-humor even further. From The Beginner’s Guide to Accounting+, the game’s legacy continues to question how much control players really have. Join us as we press buttons and defy the narrator on today’s trip down Memory Card Lane.Read transcript
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Jul 28, 2022 • 1h 14min

Ep.100 – Time-Out Turtles: The Radical Legacy of Turtles in Time

In 1991, Konami released Teenage Mutant Ninja Turtles: Turtles in Time to arcades, followed by a SNES port in 1992, giving fans one of the most beloved beat ’em ups of its era. We revisit the Turtles’ origins in Kevin Eastman and Peter Laird’s parody comic, Mirage Studios’ unlikely rise, and the surge of toys, cartoons, and games that turned them into a pop culture force. The episode highlights Turtles in Time’s differences between arcade and console, from missing stages and altered bosses to the SNES-exclusive Super Shredder. Our conversation explores critic and fan reviews praising its colorful visuals, co-op action, and time-traveling adventure, while also touching on its legacy in sequels, Shredder’s Revenge, and the Cowabunga Collection. Join us as we kick, throw, and time-travel through Turtles in Time on today’s trip down Memory Card Lane.Read transcript
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Jul 21, 2022 • 1h 17min

Ep.99 – Nintendo Strikes Out: How the Virtual Boy Fell Flat on Its Face

In 1995, Nintendo released the Virtual Boy, a tabletop console marketed as the first system with stereoscopic 3D graphics. What could have been revolutionary quickly became one of gaming’s most famous flops. We revisit Allen Becker’s “Private Eye” prototype at Reflection Technology, how Gunpei Yokoi embraced its red-and-black display, and Nintendo’s hopes to bridge the gap before the Nintendo 64. The episode explores technical hurdles, from heavy hardware and radiation fears to liability concerns that turned goggles into a bulky tabletop device. Our conversation digs into health warnings, rushed marketing, and critic and fan reactions that ranged from immersive to uncomfortable. We also cover its quirky 22-game library, fewer than one million units sold, and Gunpei Yokoi’s lasting legacy of invention.Read transcript
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Jul 14, 2022 • 1h 2min

Ep.98 – Do Me A Solid: Hideo Kojima’s Stealthy Breakthrough with Metal Gear

In 1987, Metal Gear crept onto the MSX2 and laid the foundation for stealth-action gaming. We trace Hideo Kojima’s path from cinema-obsessed student to Konami recruit, where hardware limits and inspiration from The Great Escape pushed him toward a game of infiltration over combat. The episode highlights the quirks of sneaking past guards, avoiding line-of-sight, and relying on hostages for rank, alongside mistranslations like “I feel asleep.” We also look at the infamous NES port that Kojima disowned, swapping Metal Gear itself for a generic supercomputer. Our conversation explores critic and player reactions, the debate over clunky design versus historic importance, and the sequels that paved the way for Metal Gear Solid. Join us as we sneak, crawl, and infiltrate our way through Metal Gear on today’s trip down Memory Card Lane.Read transcript
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Jul 7, 2022 • 57min

Ep.97 – I Have To Do This Twice: A Legacy of Pain With Ghosts ’n Goblins

In 1985, Ghosts ’n Goblins hit arcades with medieval horror, timers, and a two-hit knight who loses his armor. We look back at Tokuro Fujiwara’s path from Konami to Capcom’s Commando, then to this project, originally titled Makai Mura (“Demon World Village”). The episode digs into Arthur’s jump arcs, limited attack angles, checkpoints, and the cruel twist that forces a second playthrough to see the true ending. We swap stories of red demons, regrettable weapon drops, and underwear sprints. Our conversation explores player and critic reactions, sequels and spin-offs from Ghouls ’n Ghosts to Gargoyle’s Quest, and Arthur’s cameos in fighters and comics. Join us as we leap, lance, and respawn through Ghosts ’n Goblins on today’s trip down Memory Card Lane.Read transcript
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Jun 30, 2022 • 56min

Ep.96 – He's So Viewtiful: The Cel-Shaded Legacy of Viewtiful Joe

In 2003, Viewtiful Joe brought spandex, cel-shading, and superhero flair to the Nintendo GameCube as part of Capcom’s ambitious “Capcom Five” initiative. We revisit Hideki Kamiya’s early gaming inspirations, his path through Resident Evil 2 and Devil May Cry, and his collaboration with producer Atsushi Inaba, whose lifelong love of superheroes shaped the project. The episode highlights the game’s unique VFX Powers—Slow, Mach Speed, and Zoom—and how they turned a side-scrolling beat ’em up into a cinematic spectacle. Our conversation digs into critic praise for its art style and gameplay depth, as well as mixed user reviews on its repetition and story. We also cover sequels, spinoffs, an anime series, and Kamiya’s later work at Clover Studio and PlatinumGames.Read transcript
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Jun 23, 2022 • 1h 6min

Ep.95 – Laser Focused: The Laserdisc Revolution of Dragon’s Lair

In 1983, Dragon’s Lair hit arcades and stunned players with Don Bluth’s hand-drawn animation, making it feel like a playable cartoon. We revisit Rick Dyer’s early dream project Shadoan, his Fantasy Machine prototypes, and how Sega’s Astron Belt inspired him to pursue Laserdisc technology. The episode highlights Dyer’s partnership with Don Bluth Studios, the creative shortcuts behind Princess Daphne and Dirk’s voices, and the challenges of animating on a tight budget. Our conversation digs into critic reviews that praised its visuals and spectacle, while players debated its limited gameplay and reliance on quick-time reactions. We also explore Dragon’s Lair’s enduring legacy, from ports and sequels to a Saturday morning cartoon, a Blu-ray release, and even Netflix’s planned Ryan Reynolds film.Read transcript

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