In 1987, Capcom released Street Fighter, the arcade brawler that introduced the world to Ryu, Ken, and the foundation of the fighting game genre. We trace Takashi Nishiyama’s career from Moon Patrol and Kung-Fu Master at Irem to his move to Capcom, where he built on boss-fight mechanics to create one-on-one tournament combat. The episode highlights martial arts film influences, early pressure-sensitive arcade buttons, and how Street Fighter pioneered blocking, special move inputs, and competitive play. Our conversation explores various reviews that called it clunky yet innovative, and how its ideas paved the way for Street Fighter II’s revolution. We also follow Nishiyama’s later career at SNK and Dimps, shaping Fatal Fury, King of Fighters, and Street Fighter IV. Join us as we fight, block, and Hadouken through Street Fighter on today’s trip down Memory Card Lane.
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