In 1985, Ghosts ’n Goblins hit arcades with medieval horror, timers, and a two-hit knight who loses his armor. We look back at Tokuro Fujiwara’s path from Konami to Capcom’s Commando, then to this project, originally titled Makai Mura (“Demon World Village”). The episode digs into Arthur’s jump arcs, limited attack angles, checkpoints, and the cruel twist that forces a second playthrough to see the true ending. We swap stories of red demons, regrettable weapon drops, and underwear sprints. Our conversation explores player and critic reactions, sequels and spin-offs from Ghouls ’n Ghosts to Gargoyle’s Quest, and Arthur’s cameos in fighters and comics. Join us as we leap, lance, and respawn through Ghosts ’n Goblins on today’s trip down Memory Card Lane.
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